<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Lover of videogames, boardgames, art, music and exploding robots. My tumblr is like a twitter with more words and a half blog like appearance, my full blog is at hollowminds.com</description><title>Hollowminds</title><generator>Tumblr (3.0; @hollowminds)</generator><link>http://hollowminds.tumblr.com/</link><item><title>Video</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/MnvHp4LmHdA?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://hollowminds.tumblr.com/post/23051198498</link><guid>http://hollowminds.tumblr.com/post/23051198498</guid><pubDate>Mon, 14 May 2012 15:33:59 -0400</pubDate></item><item><title>I recently was in a bit of a slump while working on one of my...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m3ay8qR6I91qhauero1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I recently was in a bit of a slump while working on one of my smaller game projects. Managed to convince my girlfriend that anyone can be a designer and gave her one of my sketchbooks to just try sketching out puzzles/levels with. She eventually put out some awesome ideas. &lt;br/&gt;&lt;br/&gt;As a result of this I really want to try squeeze in a level editor, even as a patch after I release it or something, just so anyone can try make levels. I really would love to see the creative approaches to the simple mechanics that I couldn’t dream up myself and how many inappropriate levels that take the shape of a penis eventually exist, obviously.  &lt;/p&gt;</description><link>http://hollowminds.tumblr.com/post/22129425622</link><guid>http://hollowminds.tumblr.com/post/22129425622</guid><pubDate>Mon, 30 Apr 2012 13:07:38 -0400</pubDate><category>gamedev</category><category>game</category><category>design</category><category>creativity</category><category>cognitive surplus</category></item><item><title>My tumblr lacks content in general, so here’s some good...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/gFLJX-T7LPk?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;My tumblr lacks content in general, so here’s some good music and rainbows to fill the void.&lt;/p&gt;</description><link>http://hollowminds.tumblr.com/post/22118184878</link><guid>http://hollowminds.tumblr.com/post/22118184878</guid><pubDate>Mon, 30 Apr 2012 07:52:00 -0400</pubDate><category>game music</category><category>katamari</category></item><item><title>HTML5 &amp; iOS games</title><description>&lt;p&gt;Started looking heavily into it today, seems pricey to start up and compete with millions of other apps $100ish for the apple developer, and then $100 or so for appmobi (unless phonegap works well first i guess). Still worth investigating, will have to find a way to get a small amount of funding to get it on the store to start with though it seems, as I&amp;#8217;m too poor for what most people would see as spare change I&amp;#8217;m sure :P&lt;/p&gt;</description><link>http://hollowminds.tumblr.com/post/21704120817</link><guid>http://hollowminds.tumblr.com/post/21704120817</guid><pubDate>Tue, 24 Apr 2012 02:30:36 -0400</pubDate></item><item><title>Gary was here, Ash is a loser.</title><description>&lt;p&gt;Yeah, can’t really disagree. &lt;/p&gt;</description><link>http://hollowminds.tumblr.com/post/21561430722</link><guid>http://hollowminds.tumblr.com/post/21561430722</guid><pubDate>Sun, 22 Apr 2012 05:32:49 -0400</pubDate></item><item><title>Ludum Dare - Day one</title><description>&lt;p&gt;So It was a late start into the first day and most of it was spent thinking, starting a concept and then binning it, so I decided to ditch all my super creative ideas for now and got into making a little puzzle platformer (of which i assume there will be lots of this year). Had fun spending ages figuring out how to get the gravity to work, and managed to fix a major issue with it just a second ago, anyway here&amp;#8217;s some screenies, link to play the game so far is at the bottom, beware its broken.&lt;/p&gt;
&lt;p&gt;&lt;img align="middle" alt="Level1" height="241" src="http://dl.dropbox.com/u/58426615/s1.png" width="319"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;img align="middle" height="241" src="http://dl.dropbox.com/u/58426615/screen2.png" width="319"/&gt;&lt;/p&gt;
&lt;p&gt;You can play the game here: &lt;a href="http://dl.dropbox.com/u/58426615/LD/index.html"&gt;&lt;a href="http://dl.dropbox.com/u/58426615/LD/index.html"&gt;http://dl.dropbox.com/u/58426615/LD/index.html&lt;/a&gt;&lt;/a&gt; Have fun!&lt;/p&gt;</description><link>http://hollowminds.tumblr.com/post/21517127936</link><guid>http://hollowminds.tumblr.com/post/21517127936</guid><pubDate>Sat, 21 Apr 2012 15:44:13 -0400</pubDate><category>ludum</category><category>dare</category><category>ld23</category><category>game</category><category>platformer</category><category>html5</category></item></channel></rss>
